Max for Engineers / Architects
Introduction to 3ds Max
Modeling using basic primitives
Transforming objects
Customizing working units
Arranging objects using utility tools
Modeling using parametric modifiers
Editing Poly Models-using Caddy Interface
Spline modeling
Landscaping and modeling using Compound objects
Construct using Architectural objects
Views – Lights and Cameras
Textures – Basic & Advance
Particle Systems & Forces
Importing other formats
Basics of Animation
Walk-through
Advanced Rendering.