Max for Engineers / Architects

 Introduction to 3ds Max
 Modeling using basic primitives
 Transforming objects
 Customizing working units
 Arranging objects using utility tools
 Modeling using parametric modifiers
 Editing Poly Models-using Caddy Interface
 Spline modeling
 Landscaping and modeling using Compound objects
 Construct using Architectural objects
 Views – Lights and Cameras
 Textures – Basic & Advance
 Particle Systems & Forces
 Importing other formats
 Basics of Animation
 Walk-through
 Advanced Rendering.